SMITE Terms Glossary

“B, let’s gank their ADC then force Fire.”

SMITE comes with a whole array of vocabulary. To a new player or an outsider, the above phrase is nothing short of gibberish. For your reference, here is a list of common SMITE terms: abbreviations, slang, SMITE-specific and general MOBA or online gaming terms. Is there a common SMITE term missing from the list? Let us know.

How do I use the SMITE Scrub glossary?

It’s alphabetized, so just head on down to the section you need. If you see a word in italics, it means that specific SMITE term has its own dedicated entry you can reference if you need more information. Examples are sometimes given to show how the term may be used in a sentence.


  • Ability: Unique to every god and must be activated by the player. Usually requires mana. Can have many functions: to do damage, provide crowd control, to escape, etc.
  • Active/active item: The old name for relics. Still commonly used in-game. See relics.
  • ADC: Abbreviation for “attack damage carry.” Refers to a character who gets most of their damage from auto attacks/basic attacks. Usually played by a Hunter in SMITE, but often played by an auto-attack heavy mage like Freya or Chronos. Typically played in SMITE’s long lane/duo lane, and is often used to refer simply to the ADC role itself regardless of what god is being played: “We had Ymir ADC.”
  • Aegis Amulet: Relic that gives brief immunity to damage.
  • AFK: Abbreviation for “away from keyboard.” Can also be used to reference a player in the match who is not actively playing (perhaps even on purpose): “They had an AFK.”
  • Aggro: To draw the attention of a neutral or tower. 
  • AI: Abbreviation for “artificial intelligence.” Computer-controlled. Can refer to a bot or to the technology behind something: “Nu Wa minion AI was changed.”
  • Allies: Players on the same team.
  • AMC: Abbreviation for the god Ah Muzen Cab.
  • Animation: The visual motions a god must go through when casting an ability.
  • AoE: Abbreviation for area of effect.
  • Aphro: Nickname for the god Aphrodite.
  • Apophis: Jungle boss of the Clash game mode.
  • Area of effect: Abilities or effects that cover a large area and can affect multiple gods/allies.
  • Arena: 5v5 game mode in which players kill minions and enemy gods to deplete each others’ points. The first team to have their points depleted to zero will lose.
  • Art: Nickname for the god Artemis.
  • AS: Abbreviation for “attack speed.”
  • Assassin: God class. Physical, melee gods who are often played as junglers, but not always.
  • Assist: Participating in a kill. Note that SMITE’s assist system is proximity-based, meaning you do not have to have done any damage to receive an assist as long as you were in the area. However, if you did damage and then moved out of the assist proximity (or were never there in the first place, as with Nu Wa ult), you get an assist. Xbalanque’s ultimate also rewards assists.
  • Attack speed: The speed at which a character can use basic attacks or auto attacks.
  • Auto attack, autos: A character’s standard attack. Not an ability and does not require any mana to use. Will be ranged or melee depending on the god and more or less effective depending on the build.
  • Aura: Effects that affect allies or enemies within range. They can be beneficial to allies or detrimental to enemies.


  • B: Abbreviation for “back” or “get back,” to retreat.
  • Backdoor: To attack a tower or even the enemy Titan without minions present. If there are minions, it’s pushing, not backdooring.
  • Bait: To offer your opponents what appears to be a strategical gain for them but actually forces them into a position more favorable to your team.
  • Balance: The concept of how equal everything is in the game in terms of competitive viability. Gods, items and the map itself must be constantly changed to maintain balance.
  • Ban: To remove a god from the pool of gods that can be picked. Only ranked modes have a picks and bans phase.
  • Banish: A form of crowd control that completely removes a unit from combat, often by pulling them into the air. Be careful; you might inadvertently save an enemy from damage by your own team.
  • Base: The area where the team’s fountain is located. In Conquest, consists of the entire area with three phoenixes and a Titan.
  • Basic attack, basics: See auto attack.
  • Beads: Shortened version of purification beads.
  • Big Baby: Nickname for Vamana when using his ultimate ability.
  • Blessing: New Season 5 starter items.
  • Blind: A rare crowd control effect that prevents or reduces vision.
  • BM: Abbreviation for “bad manners” or “bad mannered.” Being rude. Can be used as different parts of speech: “They BMed me,” “Nox is a BMer,” “She’s so BM.”
  • Body blocking: To physically block with your god. It could be to absorb enemy auto attacks for a friendly player or to stop an enemy’s movement.
  • Booster: Item that can be bought to increase the speed at which a player earns account experience, worshipers and favor.
  • Bot: Computer-controlled characters: “We played a warm-up match versus bots.” Also used to describe someone playing like computer-controlled AI (who are regarded as worse than human players): “I’m playing like a bot today.” See also: AI.
  • Boxing: Exchanging auto attacks, usually between two ADCs.
  • Bridge item: Items that are efficient and cheap with good stats in the early- or mid-game, but will likely be sold as the match progresses further.
  • Broken: Commonly used to refer to something or someone that is powerful or overpowered: “Odin is broken this patch.” Could also refer to the dictionary definition of broken: “The main menu was broken by the new patch.”
  • Buff: Effects dropped by buff camps that give positive bonuses like extra movement speed, damage or mana regeneration and cooldown. Could also refer to the act of making positive balance changes to a character that will make them stronger.
  • Bug: Something not working as intended.
  • Build: The items a player purchases compose their build. At maximum, six items.
  • Burst: A large amount of damage at once.
  • Busted: See broken.


  • Cap: The maximum, usually of a stat: “After purchasing Qins, her attack speed was capped.”
  • Care: Shortened version of ‘careful’ or ‘be careful.”
  • Carry: Usually refers to ADCs. Also often used to refer to damage dealers in general: “Our carries got fed, so we won the match.”
  • Casuals: Non-ranked matches.
  • CC: Abbreviation for crowd control.
  • CC chain: See crowd control chain.
  • Channel: An ability that requires a godto continue carrying out an animation to continue using the ability. Examples: Anubis’ Plague of Locusts, Guan Yu’s Taolu Assault, etc.
  • Chests: Major part of SMITE’s cosmetics economy. For many exclusive items, players must roll chests that contain other items to receive them.
  • Clash: 5v5 game mode played on a smaller map than Conquest, which only has two lanes.
  • Class: SMITE’s classification system groups similar gods: Hunters, Mages, AssassinsWarriors and Guardians.
  • Cleanse: To remove crowd control.
  • Clown fiesta: A silly match.
  • Competitive: SMITE played at the professional level, the highest tier of play. See also: professional.
  • Console: SMITE sometimes has news that refers specifically to its console versions, which are PlayStation 4 and Xbox One.
  • Consumables: Items that are consumed after usage. Players can carry two types of consumables at a time. Includes potions, wards, elixirs, etc.
  • Conquest: SMITE’s main mode and the classic MOBA mode. 5v5 with three lanes. Two teams fight to destroy structures and take the final enemy structure, the Titan.
  • Cripple: Type of crowd control. Prevents players from using leaps and dashes.
  • Crit: Enhanced basic attack which will do more damage than a regular attack.
  • Crowd control: Preventing other players from moving or attacking. Can be accomplished with stuns, silences, cripples, disarms, etc.
  • Crowd control chain: Stringing together crowd control abilities as to keep a target locked down for as long as possible.
  • Customs: Matches players create between one another, not public matchmaking.


  • Damage buff: Synonym of red buff. Could also refer to any ability or item that buffs damage.
  • Damage reflect: Directing a portion of an enemy’s damage back to the enemy. This is inherit to some gods‘ abilities or attached to items.
  • Dash: Movement ability that does not go through walls.
  • DC: Abbreviation for disconnect.
  • Debuff: An effect that decreases a given stat, usually through an aura or ability.
  • Defense: Resistance toward damage. Can be physical or magical.
  • Deicide: When every god on one team is dead.
  • Delete: To die so quickly it was as if someone simply pressed the delete key.
  • Diamond: Having at least 1,000 worshipers on a god awards Diamond status.
  • Diminishing returns: In SMITE, crowd control suffers from diminishing returns, meaning subsequent instances of crowd control are less effective than the first when used in quick succession.
  • Disarm: Form of crowd control that prevents the use of auto attacks/basic attacks.
  • Disconnect: When a player leaves the game. Also could be used as a noun to refer to the player who has left.
  • Dive: To pursue an enemy into their territory, often under a tower or phoenix or deep into their jungle.
  • Division: Separations in ranked: Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster.
  • Dodge: To leave a lobby during the picking phase, usually ranked. Could be done purposely or on accident due to a game crash or internet outage. Doing so will kick everyone else back to queue and the player who dodged will be penalized.
  • DR: Abbreviation for diminishing returns.
  • DRed: Being affected by diminishing returns: “My stun didn’t last very long because she was DRed.”
  • Duel: 1v1 game mode played on the Joust map. The end goal is to destroy the enemy titan.
  • Duo, duo lane: A lane that is designated for use by two players. In SMITE, the long lane. Usually consists of an ADC and a support.
  • Duo, duo queue: Two players partied together.


  • Efficient, efficiency: Similar to the dictionary definition. To perform something in the best way: “Starting at red buff is efficient.”
  • Elo: A ranking system created by Arpad Elo to illustrate players’ skill. Used in chess. SMITE does not actually use the Elo system, instead using their own matchmaking rating, or MMR system, but the term is frequently used nonetheless.
  • Escape: Ability that allows a god to get away from enemy players. It could be a leap, dash or even an ultimate ability that provides movement.
  • Execute: Type of ability that will instantly kill a player when they reach a certain health threshold (ex. Thanatos’ ult or Ao Kuang’s ult).
  • Exclusive: Type of skin that cannot be directly purchased from the store and must be obtained through other means like rolling chests or playing other Hi-Rez games.


  • Farm: The process of killing minions and jungle camps to earn gold and experience, thus being able to level up, buy more items and become more powerful.
  • Fat Loki: Nickname for the god Cabrakan when built with damage items due to his ability to delete characters as quickly as Loki.
  • Favor: SMITE’s in-game currency earned for completing matches or quests. Can be used to purchase certain types of icons, skins, etc., but are typically lesser-tier items compared to those that can be bought with gems. Is only earned and never purchased.
  • Fed: To have earned a lot of gold and XP relative to other players in the match.
  • Feed: To die repeatedly, therefore “feeding” the enemy team gold and experience. Can be intentional or unintentional.
  • Fiesta: See clown fiesta.
  • Fill: Being open to playing any role: “I queued Conquest with intent to fill.”
  • Fire: Abbreviation for Fire Giant.
  • Fire Giant: SMITE’s highest-tier jungle boss. Grants bonus power, HP5, MP5 and structure damage to the team that gets the killing blow.
  • First blood: The first kill of the match.
  • Flame: To verbally attack.
  • Force: To do something that makes the enemy respond to your actions, usually in an attempt to lure them into a fight that is favorable for your team. Ex. “Let’s force Fire Giant because we’ll win the fight.”
  • Force the issue: See force. Has become something of a meme in the SMITE community because caster AnatoLiy uses it often during casting.
  • Fountain: Designated place in the base where when standing in it, health and mana will be regenerated.
  • Fountain camp: To kill players in their fountain.
  • Freelo: A merging of the words ‘free’ and ‘Elo.’ Implies Elo will be easily earned.


  • Game breaking: Players use this term to describe a bug or balance change which makes the game unpleasant to play.
  • Game mode: SMITE has many game modes, often with different maps, objectives or number of players.
  • Gank: To come behind an enemy player in lane with the intent of killing them or gaining pressure.
  • Gems: SMITE’s real-money currency. Can be used to purchase skins, icons, gods, bundles, etc.
  • GF: Abbreviation for Gold Fury.
  • God: The characters players control in SMITE.
  • God Pack: All currently released and future SMITE gods can be unlocked with a one-time purchase of the God Pack.
  • Gold: SMITE’s in-match currency. Earned through killing minions, jungle camps and enemy players. Players are also granted gold very slowly passively.
  • Gold Fury: One of SMITE’s jungle bosses. Grants bonus gold and experience to the team that gets the killing blow.
  • Goobis: Pet name for the god Anubis.
  • Greedy: Playing in a way that should be punished by the enemy team. Ex. pushing out too far, diving too far, building damage on a character expected to be a tank, etc.
  • Grind: To devote a lot of time and effort toward something: “He’s grinding ranked.”


  • Health: How many hit points a character has. When health is depleted, death occurs.
  • Hit points: Measures the amount of health a character has.
  • Hi-Rez, Hi-Rez Studios: Developers of SMITE.
  • Hot fix: Smaller patches that are usually released soon after a major update to correct issues brought on by the patch.
  • HP: Abbreviation for hit points.
  • HP5: Health per five seconds. The amount of health a unit will regain over the course of five seconds.
  • Hunter: Class in SMITE that consists of ranged, physical gods. Usually selected for the ADC role.


  • I frames: Abbreviation for immunity frames.
  • Immunity: To be unable to be affected, whether it be from damage, crowd control etc.
  • Immunity frames: Moments of immunity, often briefthat are usually attached to the use of an ability.
  • In combat: To be engaged in what the game considers to be a combat situation. Affects some passives that can only be used out of combat. Also, the game cannot be paused during combat in ranked.
  • Initiate: To start, usually a team fight.
  • Initiator: God or player who initiates fights. “Ymir is a good initiator with blink.”
  • Int: Abbreviation for intentional feeding.
  • Intentional feeding: To purposely feed oneself to the enemy team. A bannable offense.
  • Intoxicate: A type of crowd control that makes it difficult for players to control their character (not unlike being intoxicated in real life).
  • Instant cast: A control option that makes abilities go off the instant the key is pressed.
  • Items: Purchased with gold to make up a player’s build. Players can hold six main items at a time, two active items and two types of consumables.


  • Joust: A 3v3 game mode played on a different map than Conquest. Sometimes called 3v3 Joust.
  • Juke: To dodge abilities or auto attacks.
  • Jungle: The area of the SMITE map that is not the lanes or the base. Contains jungle camps and jungle bosses, also called neutrals.
  • Jungler: Player whose primary responsibility is to farm the jungle and gank the lanes. Often played by an assassin, but not always.
  • Jungle bosses: Refers to the more powerful jungle creatures, not jungle camps. Usually refers to the Gold Fury or Fire Giant.
  • Jungle camps: Neutral camps strewn about the jungle that offer gold and experience to players for killing them.


  • K/D ratio: Kill/death ratio. Kills divided by deaths = KD ratio.
  • K/D/A ratio: Kills, deaths, assists ratio. Kills plus assists divided by deaths = KDA ratio.
  • Kill: Depleting a gods’ health bar so they die and have to respawn.
  • Killing spree: Getting three kills in a row without dying.
  • Kill potential: The likelihood of getting a kill. “Ullr has good kill potential in the early laning phase.”
  • Kit: A SMITE gods’ abilities and passives compose their kit.
  • Kite: Used similarly to juke. To avoid enemies’ attacks.
  • Knock-back: Form of crowd control that knocks the player back as opposed to into the air like a knock-up. Knock-ups and knock-backs are treated the same in SMITE (ie. if you are knock-up immune, you are also knock-back immune), but there is the differentiation in where the player is thrown.
  • Knock-up: Form of crowd control that knocks the player straight into the air, unable to act. A powerful form of CC, however, many abilities provide knock-up immunity.
  • Kuku: Abbreviation for the god Kukulkan.


  • LAN: Local area network. In SMITE professional play, this would be when players are competing in the same venue as opposed to over the web.
  • Lane: Lanes mirror minions‘ paths across the map. In Conquest, there are three waves of minions that take three different paths down three different lanes.
  • Last hit: Delivering the killing blow, usually to a minion. In SMITE, getting a last hit rewards bonus gold and XP but is not as crucial nor has as much focus as Dota 2 and League of Legends.
  • Leap: Movement ability that goes over or through walls.
  • Leash: Drawing a jungle camp or jungle boss’ attention.
  • Legendary: Having at least 500 worshipers on a god awards Legendary status.
  • Level: Gods level up by earning experience. Leveling up increases a gods’ stats and allows them to upgrade an ability.
  • Lifesteal: A stat that allows players to regain health for a percentage of their damage done. Physical characters can only lifesteal on basic attacks (unless an item gives the ability to) and magical characters can lifesteal on basic attacks and abilities.
  • Limited: A type of skin that will never return once it leaves the store.
  • Loading frame: Type of cosmetic that changes the way players’ loading cards look on the loading screen.
  • Loading screen: Screen players’ wait at as everyone loads into the match. Icons at the bottom of loading cards indicate who has loaded in or not.
  • Lobby: The screen where players select their gods before the match begins. Could also refer to the post-game lobby that appears after a match concludes.
  • Lockdown: The ability to crowd control another player: “He doesn’t do a lot of damage, but his kit has a lot of lockdown.”
  • Long lane: The longest of the three lanes in SMITE. Interchangeable term with duo lane.


  • Madness: A type of crowd control that makes a god attack its allies. When no allies are in range, the ability acts like a taunt.
  • Mage: A class in SMITE that is composed of magical gods who get most of their damage output from their powerful abilities. Can be ranged or melee. Usually, but not always, selected for the mid role.
  • Magical: One of the two damage types and god types in SMITE. See also: physical.
  • Mana: A resource required to use most abilities.
  • Mastery: Ranks earned on a god by playing them and earning worshipers.
  • Matchmaking: The computer-automated process of selecting the players that will play in a public match.
  • Matchmaking rating: A system used to gauge players’ skill relative to one another. Each game has its own unique formula or system of matchmaking rating. Each player is assigned a number, which is their matchmaking rating, abbreviated MMR. In SMITE, MMR is hidden but is used in matchmaking.
  • Match of the Day: Game mode that lets players indulge in match types that defy what it usually allowed in SMITE, ie. 80% cooldown reduction, unlimited gold, etc. The game modes available switch often, thus Match of the Day.
  • Mechanic: Often used to refer specifically to a how an aspect of the game works (ie. blink mechanics).
  • Mechanical skill: A players’ skill with the SMITE’s mechanics.
  • Melee: Auto attacks or abilities that must be used when directly touching an enemy. Characters that can only use auto attacks in melee range would also be called melee characters.
  • Mesmerize: Form of crowd control that acts similarly to a stun, but unlike a stun, a god will wake up from being mesmerized if they take damage.
  • Meta: Determined to be the best way to play the game. “In the current meta, supports start mid.”
  • Middle: The centermost lane.
  • Mid: Abbreviation for middle, as in middle lane or the player playing the middle lane role.
  • Minion: AI characters that move in telegraphed paths from one side of the map to the other. Players kill for gold and XP.
  • Mirror match: Playing against the same god that you are playing.
  • MMR: See matchmaking rating.
  • MOBA: The game genre to which SMITE belongs.
  • Movement speed: The speed at which a character in SMITE moves.
  • MP5: Mana per five seconds. The amount of mana a unit will regain over the course of five seconds.
  • Multi queue: Queuing for multiple game modes at the same time.


  • Nerf: To make something less effective, usually through a balance patch.
  • Neutrals: Jungle camps. Called neutrals because they will not attack a player unless the player attacks them first.
  • Normals: See casuals.
  • Noodle: Pet name for old Ao Kuang, who had Kukulkan’s kit at the time and looked like a noodle. Nowadays would refer to Kukulkan’s Sacred Dragon skin.


  • Objective: Taken to increase map control for one team. This could be a jungle boss, taking towers, etc.
  • Objective gaming: Playing in a way that is mindful to objectives as opposed to getting kills or participating in team fights.
  • Objective steal: Getting the killing blow on an objective such as the Fire Giant or Gold Fury after the enemy team did most of the damage, thus stealing the objective.
  • Old Wa: SMITE community nickname that refers to the goddess Nu Wa before her re-kit. It’s a play on words because “new” is an opposite of “old.”
  • Off cooldown: When an ability is available to be used.
  • On cooldown: When an ability is not available to be used.
  • OOM: Abbreviation for out of mana.
  • OP: Abbreviation for overpowered.
  • Oracles: Jungle camp that when killed will place a ward in that area for a time.
  • Out of position: To have disadvantageous positioning: “Thoth died because he was out of position.”
  • Overextend: Being too far up in a position that would be considered dangerous.
  • Overpowered: When something is above the realm of usual balance for the game, usually resulting in it being a must-pick character, must-buy item or must-use strategy.


  • Party: To group up with other players to play together, party up. Can also be a noun: “Our party is playing Assault tonight.”
  • Passive: Something that occurs naturally without having to be activated by the player. Gods can have passives, items can have passives, abilities can have passives, etc.
  • Patch: Updates to SMITE that add new content, fix bugs, etc.
  • Peel: Using crowd control abilities to deter enemies from attacking allies.
  • Penetration: Stat that allows damage to pass through protections.
  • Permaban: When a player’s account is permanently banned for bad behavior. Could also refer to an overpowered god’s tendency to always be banned in ranked or competitive: “Odin is permabanned in ranked this patch.”
  • Physical: One of the two damage types and god types in SMITE. See also: magical.
  • Phoenix: Structures that deal damage to enemies that enter them that are SMITE’s last line of defense before the Titan. In Conquest, there are three phoenixes, one in each lane, that defend the Titan. Have the unique attribute of respawning after death with a portion of their health that slowly regenerates over time.
  • Pick: The selection of a god. Could also refer to picking off an enemy on their own, usually away from their team.
  • Pick order, picking order: The order players may pick in ranked. The first and second spots go to the players with the highest and second-highest MMR. There is no pick order in casuals.
  • Picks and bans phase: The process of banning gods and picking others. Only occurs in ranked and competitive/professional games.
  • Pillar: Refers to Anhur’s first ability, Shifting Sands, which creates a pillar.
  • Poke: Using abilities or auto attacks from a distance, usually in an attempt to make a situation more in your team’s favor.
  • Pluck: Pet name for Sobek’s Charged Prey ability.
  • Positioning: Where a player physically locates their god, usually in teamfights. Can be good or bad. “We wanted to kill their Thoth, but his positioning was too good.” See also: out of position.
  • Post-game lobby: A screen that appears only after a match concludes. It will show the match stats and allow players from both teams to talk to each other.
  • Pressure: When a team is in a position that is advantageous to them in some way, ie. having mid lane pressure, having pressure on Fire Giant’s side of the map.
  • Proc: When an effect occurs: “Rama’s Odysseus Bow procced.” Can also be used as a noun: “I’ve hardly gotten any Midgardian Mail procs.”
  • Professional: SMITE played at the highest level among professional players in organized tournaments. Consists of the Conquest game mode with a picks and bans phase.
  • Professional player: Players who have experience playing SMITE in competitive, or professional, games and tournaments.
  • Protections: A stat that increases a god’s resistance to types of damage.
  • Proxy: To farm a wave of enemy minions before they meet with your own, usually done behind the enemy tower.
  • PTS: Public test server. A special testing client on PC that allows players to test out changes before they are officially added to SMITE.
  • PUBs: Matches played in public matchmaking (so, most games outside of competitive or customs).
  • Pull: Type of crowd control that relocates a god and pulls them toward whoever issued the pull.
  • Purification beads: Relic that gives brief immunity to crowd control.
  • Purple buff: Purple-colored buff that reduces enemy protections. In Arena, the purple buff gives an attack speed bonus.
  • Push: To advance toward or move closer to the enemy team’s base.
  • PvE: Abbreviation for player versus environment. Has come to mean playing against AI or bots as opposed to human opponents.
  • PvP: Abbreviation for player versus player. To play against human opponents as opposed to bots.
  • Pyromancer: Jungle boss in SMITE that, once killed, will provide a movement speed boost upon leaving fountain to the team that killed it. Added in Season 5.


  • Q: Text abbreviation for queue.
  • Queue: The waiting process that precedes games. Allows the matchmaking system to create matches.


  • Rage: To get mad. Also could refer to Cu Chulainn’s unique form of mana.
  • Rage quit: To quit as the result of being mad. See also: rage.
  • Rank: Assigned to a player for competing in ranked modes.
  • Ranked: Refers to game modes from which players can earn a rank. Ranked modes have a picks and bans phase and there are no mirror matches in ranked team modes.
  • Ranged: Auto attacks or abilities that can be used from a distance. Characters that can use auto attacks from a distance would also be called ranged characters.
  • Red buff: Red-colored buff that increases damage.
  • Regen: Abbreviation for regeneration.
  • Regeneration: The ability to keep health and mana at appropriate levels. Can also be used to refer to potions or chalices which aid in regeneration: “I wanted to play aggressive, so I bought a lot of regen.”
  • Re-kit: When a SMITE god has their kit redone. Their abilities and passives are changed. Examples: Ravana, Nu Wa, Ratatoskr.
  • Relic: Players can choose from a pool of 10+ relics that give benefits such as brief immunity, defense, movement speed, damage reflect etcEvery player has two relic slots. One relic can be unlocked at level 1 and another can be unlocked at level 12.
  • Remodel: When a SMITE god receives visual changes. Remodels are strictly aesthetic, unlike a re-kit.
  • Respawn: To come back to life after death. Could refer to a jungle boss, player, etc.
  • RNG: Abbreviation for “random number generator.” Used to refer to anything with an element of chance or odds. “The carry got lucky with crit RNG.”
  • RNJesus: The all-knowing being players pray to for good RNG.
  • Role: The five roles dictate to which area of the map a player will go, what they will do and the items they will build. In SMITE, they are ADC, solo, mid, support and jungle.
  • r/SMITE: The SMITE subreddit.


  • Salty: To be upset or mad.
  • Scrims: Matches arranged between two teams with the goal of practicing. Typically only conducted at high levels of play, but not necessarily.
  • Season: In SMITE, seasons last a year. At the start of each season, a big balance patch is released. Seasons are usually drastically different from one another.
  • Season 0: Refers to SMITE’s time before it was officially released as a game in May 2014.
  • Season 1: SMITE’s first season that ran from May 2014 to February 2015.
  • Season 2: SMITE’s second season ran from February 2015 to February 2016.
  • Season 3: SMITE’s third season that ran from February 2016 to February 2017.
  • Season 4: SMITE’s fourth season that ran from February 2017 to January 30, 2018.
  • Season 5: SMITE’s fifth season is currently in PTS testing and is expected to launch at the end of January 2018.
  • Sentry wards: Type of wards that will detect other wards. In SMITE, sentry wards do not detect stealthed/invisible characters like in other MOBAs.
  • Shake ‘n’ bake: When Fenrir carries someone in his mouth using his ultimate ability and repeatedly shakes them through Ganesha’s Dharmic Pillars ult, resulting in them taking damage multiple times. Used to refer to Fenrir doing this with Nu Wa’s ultimate, or Old Wa, before her re-kit.
  • Siege: 4v4 game mode with two lanes and a large, middle jungle.
  • Skin: Cosmetics that changes a character’s appearance.
  • Spawn: Similar to respawn, but refers to when something becomes available for the first time (not after death).
  • Speed: Abbreviation for speed buff.
  • Speed buff: Yellow/orange-colored buff that increases movement speed.
  • Split push: Pushing lanes and towers as opposed to participating in team fights.
  • Squishy: Describes characters without much health or protections. “I should peel for Zeus; he’s squishy.”
  • Stack: In SMITE, some items require stacks to reach their full effect. Stacks could be minion kills, player kills or assists, auto attacks, etc.
  • Stance switcher: Gods that possess two or more sets of abilities. Examples: Ullr, Artio, Hel. Stance switchers often sacrifice having an ultimate ability but not always (ie. Tyr, King Arthur).
  • Star: For every additional 1,000 worshipers a player earns on a god past 1,000 worshipers (Diamond status), they earn a star that shows up on the loading screen.
  • Steal: Usually used to reference an objective steal. See: objective steal. Could also reference taking something thought of as belonging to the enemy team: I stole their speed buff.
  • Stealth: Stealth abilities that some gods possess make them invisible to the eye for a certain time.
  • Stun: Form of crowd control that prevents movement, auto attacks and ability usage. Regarded as one of the most powerful types of CC.
  • Support: Role with the goal of supporting the other players on the team through abilities, buying aura items, etc. Gets the least farm on the team. Played in the duo lane with the ADC. Usually played by a Guardian, but not always.
  • SWC: Abbreviation for the SMITE World Championship, SMITE’s biggest tournament of the year.
  • Switch aggro: Alter who a neutral or tower is currently focusing their attacks on.


  • Tank: A character that has been built with high-defense and health. Typically refers to Warriors or Guardians and the support and solo roles.
  • Tanky: Hard to kill due to possessing a lot of defense and health.
  • Taunt: Form of crowd control that forces enemies to attack the god that taunted.
  • Theorycraft: The process of thinking up new strategies, builds and ways to play the game.
  • Throw: To mess up a match that was previously considered won.
  • Titan: Must be destroyed to win game modes like Conquest, Clash, Joust, Duel and Siege. The last stand of defense in your base.
  • Tower: Structures that have health and deal damage to enemies that enter them that are SMITE’s first line of defense. In Conquest, each lane has two towers and a phoenix that serve as barriers to the Titan.
  • TP: Abbreviation for tribute points.
  • Tribute points: Awarded for winning ranked games. When a player passes 100 concurrent TP in divisions Bronze V through Diamond 1, they will move up in rank. Past that, the amount of TP determines a player’s leaderboard placement in Masters or Grandmasters.
  • Troll: To purposely behave in a way that is not conducive to winning the match.
  • Turtling: Purposely not leaving base or protective structures and avoiding engaging the enemy.
  • Tusky: Artemis’ pet boar. Often used to refer to Artemis’ ultimate ability, Calydonian Boar, where she releases Tusky to stun targets.


  • UI: Abbreviation for user interface.
  • Ult: Abbreviation for ultimate ability.
  • Ultimate ability: In SMITE, a character’s fourth ability that is not unlocked until a god reaches level five. Usually is the most valuable or powerful of the character’s abilities.
  • Underpowered: Not on par with other gods, items or strategies in the same class. Worse than average. Usually not viable.
  • UP: Abbreviation for underpowered.
  • Utility: Refers to the niche benefits gods or items provide outside of raw damage. Often used sarcastically by the SMITE community: “Raijin is a utility mage.”
  • User interface: The menus, functions and systems that players utilize to navigate within a game.


  • VGS: Voice Guided System. Allows players to make automated call-outs by punching in hotkeys.
  • Viable: How well something functions in a certain setting, usually competitive: “Anubis is a fun god, but he’s not viable in competitive.”
  • Voice pack: Purchasable item that changes the VGS voice to that of the god. Many skins also have unique VPs.
  • VP: Abbreviation for voice pack.


  • Ward: Consumable that can be placed on the ground and will reveal a small section of the map for a time period.
  • Warrior: A class in SMITE that is composed of melee physical gods who typically focus on building defensive and health items. Often, but not always, played in solo lane.
  • When is Fenrir coming out?: Joke in the SMITE community because Fenrir was promised to be added to the game but was delayed for a long time. He released in 2013, but the joke has persisted.
  • Word of Thoth: In-depth guide to SMITE’s mechanics and number crunching. Link here.
  • Worshipers: Points earned after every match that go toward a god’s mastery level. Worshipers are always awarded, but may be less or more depending on how long the match was, if the player won or lost, and if they had any boosters activated.


  • Xballer: Nickname for Xbalanque.



  • Zone: To prevent enemies from approaching an objective, tower or other gods. Often carried out by Warriors and Guardians due to their tankiness: “We did Gold while Sun Wukong zoned them.” Also sometimes used as a joke when a player badly misses an ability: “That was a zoning ult.”


Credit where credit is due

In making the SMITE Scrub glossary, several sources were referenced: the Official SMITE Wiki, SMITE Academy and SMITE’s in-game glossary. Nothing was directly copied, rather they were used as inspiration and to make sure no obvious terms were forgotten. If you use any SMITE Scrub glossary term definitions elsewhere, please be kind enough to pay it forward and cite your sources.

Reddit helpers

A while ago, the SMITE Terms Glossary was posted to reddit. A huge thank you goes out to the users who took the time to comment with suggestions or corrections. Those users are: