No game is perfect. Existing aspects can be improved; new features can be implemented. Inspired by r/smite posts, social media chatter and years of playing SMITE and other games in the same vein, here is a compilation of the most-wanted features from which the third-person MOBA could benefit.
These days, Hi-Rez seems to tiptoe around players' feelings: MMR is hidden, only wins are counted on their official stats site and there's no way to get a solid look at how you're faring in many aspects of the game. Let's bring back meaning to the stats page.
Two worlds exist in SMITE — PC and console. They are harmonious, however, distinct. They have different metas, prefer different game modes, and certain abilities are more or less powerful due to the differences in control scheme.
A fresh season, a full Elo wipe and a fist full of problems sums up SMITE's Season 4 ranked experience. While Hi-Rez deserves credit for implementations that are a step in the right direction, other issues need to be ironed out.
Welcome to a new list-style post that's going to be put out on a regular basis. Meet The SMITE Scrub 5. You know how sometimes you're pretty sure you just lost the game? Yeah, that happens a lot. Here are the top five moments when you start to get that vibe.
Welcome to SMITE Scrub! As a player and follower of the game since 2013, I have noticed something severely lacking across the board, and that is content geared toward the casual community. SMITE has a budding competitive scene focused around the Conquest game mode, which I also love, but what about the millions of Arena, Assault and Clash mains out there? This is for those gods and goddesses. While right now this page is just a pretty image and an introductory post, watch this space — soon it'll be flooded with regular and original SMITE content, discussion and interviews.